Civilization launched the entire franchise. One of the greatest games ever made for a computer, and also one of the most addicting.
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This variety of content was enough to keep players hooked on this gaming classic for countless hours - the publisher was also ultimately responsible for the Sim City series of games across a number of different platforms. This included an in-depth look into the Ancient Greeks, as well as detailed gameplay that covered the Roman Empire. The game itself covered a wide period of history, stretching from the prehistoric ages to the futuristic development of Outer Space.
Once this had been successfully established, the aim of the game was to get your civilization to grow and flourish. Its format has since been copied by a number of 'turn-based' games, and the basic plot of the game was to build an empire. When Sid Meier's Civilization was released in 1991, it single-handedly changed the strategy video game market forever. The legendary game of the Civilization series, it defined a new genre of turn based strategy. One can easily get an entire game in over the course of one late night or a lazy weekend. Choices of leaders are less puzzling here than in later installments, perhaps, but it must have been a programmer's sick joke to make Mahatma Gandhi a bullying warmonger.Ĭivilization has some interesting world creation settings, which I strongly suggest you use, because the Earth map for it is absolutely terrible (crowded, poorly scaled, and god help you if you picked the English, who are stuck on an island).Ĭivilization is bright and colorful and is a fairly casual play compared to later installments. One of the notable aspects of Civilization was the rather motley and incongruous crew of historical figures used to represent each faction. The biggest strategic factor is Civilization's signature “Wonders of the World” improvement these unique city projects are as numerous as they are expensive, so building them all yourself is next to impossible on any reasonable challenge difficulty.
This gives you a bit of flexibility in your strategy, though there's only a limited amount of optimization-it's not rock-paper-scissors units progress with each era in a straight-forward manner-it's more about when you get one of one type over one of the other. You're presented with opportunities for peace and trade or war and conquest.Īdvances are less linear than RTS games and improvements are permanent. You research technologies, which allow you to build better units and new city improvements. The premise is simple but has become timeworn: you take a faction from Stone Age primitivism to either global conquest or interplanetary colonization. While there had been earlier games that incorporated many of the features, such as conquest, tech trees, and city management, Sid Meier's landmark game brought them all together and with the necessary oomph and flair to appeal to a large demographic beyond just wargamers that gave it a staying power as one of the most dominant and recognizable PC franchises in history. Sid Meier's Civilization was a watershed for the 4x genre before the genre even had its present name.